⭑ THE MAIN GAME · ONE LONDON, THREE ERAS OF ITSELF · CARD BREACH
LONDON DRONE RECON — The Hacker's Journey, in one city
RECON
IDENTIFY
BREACH
EXPLAIN IT
CREDENTIAL
CAPTURE
DEBRIEF
Fly the modern Square Mile, then fly the same Thames in another century. 1943: a photo-recon Spitfire over blacked-out Whitehall — the Faraday Building scrambler Germany read for two years, Colossus against a keyspace, ULTRA need-to-know, a U-boat plot built from metadata alone. 1586: a falconer's peregrine over Walsingham's cipher office — a broken cipher, a courier who was never yours, and a forged postscript that proves altered evidence is not evidence.
Every historical target is tagged with the modern weakness class it teaches (CWE) and the technique it maps to (ATT&CK), and pays into the same credential and cert ladder.
Read the target's weakness class and answer it with the matching method card: the right class breaches faster and pays, the wrong one slows you and names the class it actually carried. Athelgard coaches the run you are flying — in game or on the phone, by your pilot callsign.
FLY LONDON ›
1943 ›
1586 ›